Developed By: Airtight Games
Available on: PC, PS3, 360
Quantum Conundrum comes into the market in a tight spot. Not in terms of being pushed aside by bigger budget titles, but because of its very strong ties to Portal. First of all Kim Swift, creative director of Quantum Conundrum, was also the project lead of Portal. Furthermore, the way both games are designed are extremely similar. They're both first-person puzzle-platformers with a crazy amount of buttons, cube-shaped objects, and red lasers.
Quantum Conundrum drops Portal's titular mechanics in favour of dimension-changing puzzles. There are four dimensions here; Fluffy, Heavy, Slow, and Reverse Gravity. You start off only being able to use the fluffy dimension, where everything is ten times lighter, and everything ramps up from there on in. The puzzles make good use of all the dimensions, urging you to flick between them like you're frantically surfing channels. Most of the puzzles are pretty fun to complete and have clever solutions. While the trick of solving the puzzles is usually pretty intriguing, it is also quite easy. You can blow through the game in about 5 hours. None of the puzzles are really head-scratchers, instead you just need to wade your way through them.
The story is halfway between non-existent and a cup of lameness. You play as the 12 year old nephew to the owner of the mansion you find yourself in. There isn't much of a set-up for you being there and you never really experience any notion of who you're playing as. The only time I was reminded that I was a child, was in a few places where my viewpoint felt oddly low to the ground. This also lead to some noticeable platforming issues where it was difficult to place my feet accurately. Following that half-hearted introduction, the story mostly shambles along like a flickering ghost.
This game has some severe let-downs. Most obvious is the terribly unfunny writing. Like Portal, Quantum Conundrum has a disembodied narrator. However, your uncle who is trapped in an alternate dimension, Professor Fitz Quadwrangle, is no GlaDOS. Quadwrangle is described as quirky and peculiar, but he is nothing of the sort. The mild drivel drooling into your ears is so utterly boring and dull that the game would probably be better without any voice-over at all. Voiced by John De Lancie (Breaking Bad, Star Trek: TNG, My Little Pony), the Professor ultimately comes across as a smug and condescending jerk. When he says things like “Apparently you feel you don't need an advanced degree in robotics to operate that” it feels more annoying than witty. You'd rather he kept his mouth shut whilst you're risking your life to save his.
Some of the humour feels weirdly out of place too. The notes which appear onscreen after you die feel bleak without reason. The game flows with bright, happy colours and almost appears child-like but the second you die you're given descriptions of things you'll never get to see because you're dead. In theory, these notes should be rife with dark wit. Unfortunately that humour was only wishful thinking.
Your surroundings also start to wear on you after a short while. At first the colours and art style seem pretty charming, but they never ever change. Almost every single room is aesthetically exactly the same which isn't helped by the ridiculously repetitive hallways between each puzzle room. The repetition isn't the only issue with the setting, the house is filled with stuff but none of it has any substance. You feel the creators wanted a mansion bursting with character but just didn't know how to follow through with it.
I really wanted to love this game. I loved Portal and this seemed like an interesting side-step from the franchise. What I'm left with though is a half-baked, ill-witted, yet admittedly fun-to-play, watered down Portal. In Portal everything ties together and makes sense, but here everything is filed under 'quirky' and sent out to die. Luckily though, the dimension twisting saves Quantum Conundrum from its bland design, lacklustre writing, and wonky platforming. The dimensional puzzles are enjoyably clever enough to carry you through its short 5 hours. If you're a big puzzle-platformer fan who isn't too fussed on story then it's probably worth picking up. However if you're expecting the magic of Portal, you won't find it here.





